# How to Solve a Rubik’s Cube Correctly

If you want to solve a Rubik's cube, you need to know how to do it right. It's a skill that requires practice, but it's not impossible.

To solve a Rubik's Cube, you have to orient its corners correctly. This can get confusing, but you can learn how to solve it quickly if you keep your mind open.

## The Beginner’s Method

The Beginner’s Method is a great way to get started on solving a Rubik’s cube. It can be challenging to master at first, but once you have mastered it, you’ll save time and effort in future solves.

Firstly, it’s important to understand the basic structure of a standard Rubik’s cube. A standard cube consists of six faces, each of which has one colored side. The top and bottom edges of each face can rotate clockwise and counterclockwise, and the other axes (x, y, and z) can also rotate counterclockwise.

Next, it’s important to understand that a standard cube has eight corner pieces and six centerpieces, which are the fixed bits in each face. These are the pieces that you move into place in order to make the final arrangement of a Rubik’s cube.

As a result, orienting the corner pieces correctly is crucial for getting them into their correct positions and solving the cube. This step is usually the most difficult for newer Rubik’s cube users, as it requires them to move pieces into positions they might not have expected to be in.

Once you’ve solved the corner pieces, it’s time to deal with the yellow sides of the cube. This is the part that often freaks out novices and causes them to panic, but it’s actually pretty straightforward.

Basically, you’ll be using an algorithm to swap the front-top and left-top edges of the cube. This will allow the remaining yellow corners to be placed in their correct spots, so that they’ll be able to complete the cube’s layout.

To apply this algorithm, you’ll need to rotate the top layer of the cube until you find two edges that have to be switched with each other. It’s a good idea to apply this algorithm a few times so that you can learn how to properly rotate the cube’s top layer without breaking any rules.

You can use this algorithm multiple times to solve the cube until all of the yellow corners are in their proper positions and oriented correctly. When you’re done, you should have the entire cube flipped so that the yellow sides are facing upwards.

## The Intermediate Method

When you solve a rubik’s cube, you need to know different algorithms and strategies in order to get the best results. It isn’t as difficult as you might think if you know how to solve it properly and correctly. Once you have mastered the basics of solving a cube, you can start learning faster methods and speedsolving techniques to reach sub 30/20/10 solutions in less than a minute.

Most of the fastest cubers in the world today use a method called CFOP (Cross-F2L-Orientation-Permuting). This is the most popular method among top cubers, and it consists of cross, first two layers, orienting the last layer and permuting the last layer.

It also uses a technique called “fingertricks,” which are a series of small tricks that can be done with a single finger to move a layer without involving the entire hand or wrist. Check out Feliks’ video on beginner fingertricks and J Perm’s videos for more advanced tips!

There are also many other methods that can be used to decrease solve time. Some of these include corners first methods, columns first methods and the Petrus method.

The Petrus method isn’t the most popular of these, but it can be very useful if you are looking to get into speedcubing. Lars Petrus, the inventor of this method, averaged 13 seconds with it.

Besides using the Petrus method, some people also use a method called “Potential” which involves building a 2x2x3 block and then orienting all of the remaining edges in R and U. This can be extremely efficient and should be considered as an option if you are looking to become a speedcuber.

For the intermediate level, you can also use the F2L (first two layers) method. It requires a little bit more practice to learn this, but it’s very effective in reducing solve time once you get the hang of it.

One of the most important things to remember when you start using the F2L method is that it can be very difficult to identify situations where you have to find two pieces at once. That’s why it’s a good idea to practice this step a lot until you can recognize it easily.

The Advanced Method is a more complex version of the Beginner’s Method. It requires more than just memorizing algorithms. It also requires an understanding of move notations and the mechanics of the cube.

There are many different possible permutations for the cube, which means that you’ll have to know a lot of different techniques in order to solve it successfully. For instance, if you want to solve the cube without touching the bottom layer, you’ll need to be familiar with set moves and algorithms for that layer.

Fortunately, the cube is relatively easy to solve once you know the basics. The basic process is to turn the cube until a white edge piece is positioned below an empty spot on the top face. Then, you can run through an algorithm that aligns the white cube with the empty spot on the top face.

You’ll need to do this four times until the white cross is complete. Afterward, you’ll need to rotate the bottom layer to match the white edge piece with the center color. Once this is done, you’ll be ready to solve the third layer.

This is the most important step in solving a rubik’s cube, as it involves orienting the edges of the middle layers. To do this, you’ll need to search for the edges of each layer and position them correctly.

The first step is to find one of the corners and orientate it correctly (this may take two or four attempts). The surrounding cube faces are the same colors as the corner piece, so the edge piece must be in front or at the back. Once you’ve found it, follow the algorithm below to orientate the edge piece and move it to the front of the cube.

Note that the blue arrows on the facelet notation show that you’ll be rotating the facelet clockwise, while the red arrows show that you’ll be turning it anticlockwise. The same notation can be used to orientate the top, bottom, and middle layers of a cube.

You can also use the letters x, y, and z to indicate that the cube needs to be turned about a specific axis, or that it must be squared. For example, x is a right side turn, y is an anticlockwise turn, and z is a left side turn. These directions are accompanied by the prime symbol,’or sometimes a number (such as 2, which indicates two turns). The letter’is also used for inverted (anticlockwise) face turn notations, such as R’ or Ri.

## The World Record Method

The World Record Method is the most popular and fastest method of solving a rubik’s cube. It uses a layer-by-layer technique to solve the cube and was developed by Jessica Fridrich in 1997. It was instrumental in the resurgence of competitive speed cubing and has since been adopted by many of the fastest Rubik’s Cube solvers.

The cross is the most important part of the world record method and it is crucial to solve it fast. If you have done the Beginner’s Method, it will be fairly easy for you to learn how to solve the cross and do it quickly.

Once you are confident in solving the cross, you can move on to the next phase of the World Record Method. This is the step where you need to start thinking about how to solve it faster. The fastest people in the world are able to solve the cross in under 10 moves and this should be something you can achieve very quickly once you have mastered it.

Another thing that you need to be aware of is that the world record method has a penalty for incorrect corner orientation. In official competitions, if the corners of a cube are not aligned correctly, a penalty of 2 seconds will be added to the solve time.

This penalty can be eliminated by carefully examining the cube before attempting to solve it. This will allow you to avoid situations where the corners of a cube are misaligned. It will also help you to see how to deal with a situation where only one corner is oriented incorrectly.

After you have orientated the cube properly, it will be necessary to cycle around each of the corner pieces. To do this, first find a reference corner piece that is already in the right place on the cube (its three sides match the surrounding colors on the cube’s edge). Once you have found this corner piece, perform the algorithm until it has been cycled around and returned to its original position.

You will then be able to move on to the last stage of the World Record Method. This is where you will be able to solve the last six edges and four centers of a cube. In order to do this, you will need to have a clear understanding of the algorithms involved.